Jonesoft Generic Mod Enabler Jsgme V2 5

Mar 02, 2017  The Windows Update Agent was renamed to Windows Update Client. Manually requesting a search for Windows Updates on a Windows 7 computer with SP1 install should prompt the user to install a pre -SP1 Windows Update (WU) Agent (7.6. Feb 28, 2017  Hi, Just wondering if anyone could tell me what will affect the version of Windows Update Agent in clients? As I have checked a few Windows 7 SP1 computers here, some having the version of 7.6.7601 (the correct version) while some having the version of 7.6.7600 and 7.5.7601 for their wuaueng.dll in C: Windows System32. In my environment i have update scan issue for some machines and i found that windows update agent version is “7.6.7601.23806” for those machines. I verified some of the working machines and the updated version is 7.6.7601.24085.Could you please help me with the Kb number. Jun 05, 2017  The latest version of the Windows Update Agent for Windows 7, Windows Vista, and Windows XP is 7.6.7600.256. Improvements in version 7.6.7600.256 of the Windows Update Agent A hardened infrastructure so that the Windows Update client will. Jan 06, 2013  Windows Update Agent Version 7.6.7600.256 - installed automatically Today I had an update come to my HP Windows 7 SP1 with the above name and the following number: 7.6.7600.256 I see that an update was installed automatically even though my preferences for Windows updates are: 'Check for updates but let me decide whether to download and install them'. Windows update service not working windows 7.

Jonesoft generic mod enabler 2.6.0
Hi Everyone,
I see a lot of problems arising with people using mods, then the DCS:W updater then getting frustrated when their mods are moved to the _backup folder..Also, if you like tinkering with the game files you can end up with a ton of extra 'copies' in your DCS World folder with no real way of knowing what or where they are.
There also seems to be a few problems with MODMAN, but that's not really something I've looked into much..Mods have to be 'MODMAN compatible' and blah blah blah.
My 'weapon of choice' for DCS Modding is JSGME (JoneSoft Generic Mod Enabler) I've been using it for ages now, I'm pretty sure I started using it in the Falcon 4.0 days, or if not definitely since Silent Hunter 3. It's a very simple utility and it keeps your game directory nice and clean..Also, it doesn't require a specific 'package' to be made, in fact 99% of the mods you use are already read to go with JSGME.
Still with me? good. let's get started!
Step 0) If you have mods installed in DCS:World uninstall them..now.
The days of going through the file system to replace and backup are over! The future is now ..well, in the next step..
Weblinks removed due to Hijacking by Hosting Websites
2) Unzip the files to their new home.
A lot of people say that you need to unzip JSGME in the game directory you're using it for. this is not true. I personally like to have it 'installed' in C:JSGME keeps things tidier that way. So make a new folder in C: and copy the files there.
3) Set up your shortcut
This is very important as we need to tell JSGME where to operate. make a shortcut to the program on your desktop. Right click the shortcut and choose properties..This is what you'll see.
As you can see, Target is c:JSGMEJSGME.exe this is set automatically. What we're looking at is the 'Start In' box. We need to enter our main DCS World folder in here. In MY case it's 'd:DCS World' but I believe the default is 'c:program fileseagle dynamicsdcs world' or something like that. Make sure you double check and enter the correct path!
4) create a mods folder in your DCS World directory
we'll need a folder in DCS World for JSGME to use, as you probably know there is already a folder called 'Mods' in there so we'll make a new folder called '_MODS' to keep things simple. This is the ONLY folder that you need to add to the DCS:W directory, the rest stays stock so it stays well maintained.
There ya go..
5) Run JSGME
Finally we start getting to the good stuff. After you've made your _MODS folder in DCS:W, run JSGME from your desktop shortcut.
You'll be immediately greeted by this screen..
Simply enter our new DCS:W _MODS folder in the box as seen above and press OK.
JSGME will load and we'll end up with a blank screen.
..yawn.
6) setup JSGME..
We're nearly there!
See that blue word saying 'tasks' right in the centre..you're going to want to click that. In the little menu that pops up, click 'Generate Snapshot of Game Files' and then sit back and wait safe in the knowledge that Ebs had to reset all his JSGME settings and go through all of this s*it so you don't have to..
Now wipe that smug grin of your face and carry on reading!
The purpose of the snapshot task is so that JSGME knows what your default DCS World file/folder structure looks so when you install/deinstall mods JSGME can restore your original file/folder structure. Close JSGME when the snapshot is finished.
7)You're all done!..Almost..
Rememer that _MODS folder we created? this is going to be where we..wait for it..put all our mods! the _MODS folder is almost like a virtual DCS:World directory. To demonstrate how to install a mod I'm going to use neroroxxx's female wingman mod (http://forums.eagle.ru/showthread.php?t=96405) as an example.
When you download the mod you'll get a zip file containing a folder called '1' within that folder there you'll find the wav files and more folders containing wav files. This is how we get it into JSGME..
On his post he says that you must install the mod to DCS World/Sounds/Speech/Sound/ENG/Common/Wingman/
Go to your new DCS World/_MODS folder. Make a new folder called 'Female Wingman' and within that recreate the EXACT structure of the folders..
DCS World/_MODS/Female Wingman/Sounds/Speech/Sound/ENG/Common/Wingman/ and extract the female wingman mod to this directory. Your mod is now ready for use.
Load JSGME from the desktop shortcut once again and you'll see 'Female Wingman' in the list on the left. To enable it, simple click the mod then the '>' button in the centre of JSGME to move the mod to the right list and enable it.
Close JSGME, run DCS World and there you go..Female wingman. To disable the mod, close DCS World, open JSGME and move the mod from the right to left. DONE. Clean and simple.
To add more mods simply add them to the _MODS folder. Create a new folder with the name you want for the mod. and then in that directory recreate the DCS World folder structure exactly as you need for the mod files.
One more example: The awesome KA-50 JTAC mod (http://forums.eagle.ru/showthread.php?t=93228)
Download the zip. Create a new folder in _MODS called 'KA50 JTAC'. open the downloaded mod zip and click through the folders until you see two folders 'sounds' and 'mods'..Just extract these two folders to your new 'KA50 JTAC' folder. run JSGME and enable..You now have JTAC in the Kamov.
Just remember: When you create a folder in _MODS, this folder becomes your virtual DCS World root directory and any modded files must be placed in the correct folder. If you remember that you can't go wrong.
Here's how my JSGME currently looks..
One last thing before I go. JSGME is an incredible help when it comes to DCS:World autoupdating..When you get notification that a new update it available, don't download just yet. Run JSGME and disable all your mods..THEN download and apply the update. This way, your DCS World directory is restored to default and the update won't mess with any of your mods. After the update you can simply enable your mods again. You can even choose to 'compare files with snapshot' after the update to see exactly which files ED have updated..for futher tinkering purposes
If you're at all serious about using mods in DCS:World, you need JSGME. Plain and simple.
Cheers!
Ebs.
TL;DR? Take your Ritalin and try again.

Download the MOD zip file (see Subsim.com and Mod Workshop Room-you will need to register at Subsim). Unzip your selected mod to the MOD folder that JSGME set up in the main directory. MICROSOFT VISTA USERS: If you are running the Generic Mod Enabler on Vista and are having problems with mods 'taking' (the usual symptom is that the MODS folder itself is not created when the Generic Mod Enabler is first run), then simply right-click JSGME.exe in Windows Explorer and select 'Run as Administrator'.

Jonesoft Generic Mod Enabler (jsgme)

Here is the mod manager that a few guys in HistorX to manage their mods inside the sim.
Big thanks to @Roland for the links.
(not my work)
Hello guys, I bring you (for the ones that don´t know it yet) a mod enabler program that works with almost all games.
I use it for Spintires, Silent Hunter, IL2 sturmovik, Kharkov 1942 and works like a charm. It´s really easy to use, and lightweight.
Also, it lets you save profiles with the mods.
Here is a screenshot of how I have it right now.
How to Install it:
To install it just unzip the file uploaded, enter the folder JSGME, and copy all the files inside to the root of your Spintires game.
(Of course this is for the players who unzipped the Media folder, and don't, use the origial media.zip)
This program basically adds a folder called MODS to the root folder of the game, and a jsgme.exe file that is the enabler itself.
In this MODS folder you should add the mods.
For example, the Real Vehicle Names mod will be like this:
Spintires/MODS/Real Vehicle Names/Media/Classes - Meshes - etc etc
When you download a mod, make sure that the folders structure is like: Mod name/Media/etc etc.
Copy the Mod name folder to the MODS folder.
After installing some mods, open the program, the mods will appear in the Left side (the deactivated ones)
and you should send them to the Right side (the activated ones) by clicking a mod and then pressing the > button.
Close the program, run the game and enjoy the mod.
NEVER ACTIVATE OR DEACTIVATE A MOD WITH THE GAME RUNNING!!!
For desactivate mods just select it in the list and press the < button.
(The << symbol is to deactivate all the mods at once)
In case a mod adds a file, for example uaz.xml, and you activate another mod that adds another file with the same name; the program will warn you about this and will activate the last one, leaving the first mod greyed out and disabling the first file in conflict. So the order in which you activate the mods is important.
Notice how in the pic, the mod Wheel packages is greyed, this is because some files of the mod t150 is in conflict with a file of the same name in the Wheel packages mod. Still works perfectly.
There isn´t a reason to update this program, is kinda pointless.
Is really simple to use and setup, I dont think you guys will have any issue with it.
For those who didn´t understand my explanation there are several videos and tutorials around, just search it for 'jsgme' in youtube.

Generic Mod Enabler Guide

Generic Mod Enabler (jsgme) is a lightweight application that you can use to mod your games in a simple and hassle free way. It displays a comprehensive interface which makes the entire modding process much more accessible to you if you’re a first time user.