Emperor Of The Fading Suns Hyperion Patch

Emperor of the Fading Suns is a video game in the grand strategy genre and with a science fiction setting created by Holistic Design in 1996. This game was based. Java clone/remake/patch of the game Emperor of the Fading Suns (EFS). This software is distributed on an 'AS IS' BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. This software is distributed on an 'AS IS' BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.

I see there's a few versions/remakes of this old classic around. As I'm completely new to the game, anyone care to let me know which is the best. This mod for Emperor of the Fading Suns focuses on the following: Improving the combat. The standard Planetside attack modes in EFS are Indirect, Air, Direct, Close, and Psi.

This mod for Emperor of the Fading Suns focuses on the following:

·Improving the combat.

The standard Planetside attack modes in EFS are Indirect, Air, Direct, Close, and Psi. In the Vanilla version, a lot of units are able to attack in many of these modes. Also, many unit types were immune to some combat types to balance this. I have taken the steps to allow most units to be hit by combat modes that make sense, and then balanced that off by reduceing most units abilities to deal damage in multiple modes.

By reducing attack modes for units and reducing the power of base units like artillery, the game now rewards Hi-tech, diverse armies. You can also occasionally exploit an enemy stack that is missing a key ingredient (like anti-Air).

·Improving the economy.

An attempt has been made to correlate the “points” of resources to real units of measure. This allows a better estimate of how much Metal should be in a certain unit or spaceship (or city).

·Stretching out the technology tree.

I felt the technologies were developed much too fast in vanilla, and that the tree was too shallow. I would often obsolete units a mere 2 or 3 turns after building the first one. I have lengthened the tree as well as increase the research points needed. This make scavenging rebel forces and ruins much more necessary to keep a core of hi quality units.

·Adding units and ideas from the Fading Suns Lore.

As I began modding I had no idea the game was based on a role playing game. Once I found this out I Purchased the Fading Suns RP sourcebook so I could do more research. I found a lot of good ideas for new units as I read.

I have added Kights, Brother Battle, Vorox legions, Amaltheans, Muster, and others. Some are mercenaries that will work for money. This can allow you to develop a powerful army if you are willing to forgo spending on other things (like Labs).

I also spent a lot of time editing the galaxy map to make worlds conform better to the conditions that might be present at the time of the game. I moved cities around on earth, added the brother battle cathedral to DeMoley, put an Imperial Fleet outpost on Cadiz, and many other modifications.

·Increasing the feeling of coming out of the dark ages.

In the Vanilla Game, it was just too easy to start building up new cities and techs and immediately jump into a renaissance. It seemed impossible that after hundreds of years of decay, the known worlds would inexplicably begin a technological revolution. I, therefore, have taken steps to slow this down in the beginning of the game.

So Engineers now require Chemicals and Electroniks in substantial quantities, and Metal and Food in massive quantities. You will have no access to making your own Electroniks nor Chemicals for quite a few turns with the higher Tech costs and deeper tree. This will mean Buying from the League or else conquering worlds with the ancient production facilities you need.

It is not inevitable at all in EFS: Reality that the houses will climb out of the Dark Ages without taking steps to get their hands on some resources.

·Preventing the Urban Sprawl created by the AI.

The other thing that needed to be done was to stop the AI from covering whole planets with cities. In additions to increasing the resources for Engineers, and making them only buildable in Factory cities, I also made them take 10 years to build.
·Units look like what they are.
In the Vanilla game, some unit icons were reused. The infantry and heavy infantry units shared the same icon. I found it difficult while playing to have to check each time what i was using. I also found it unpleasing asthetically to have units not look like what they should.
I liked the Nova and Hyperion mods, but the one thing i couldn't get around was how i never knew what unit i was looking at. Hyperion, especially, made use of just about every slot of every Unit Index (5 slots in 91 units). This makes for a great game with many technological upgrades, but it also meant a lot of confusion (and some icons look nothing like the unit they might represent).
I have almost entirely forsaken the ability to have 4 or 5 units for each graphic icon. In almost every case If you see an icon in Reality, you know what unit it represents.

Emperor of the Fading Suns - Hyperion Patch

Global rank 17 614 499
Daily visitors-
Daily pageviews-
Pageviews per user0
Rating
StatusOnline
Latest check

Twarriors.com is tracked by us since August, 2012. Over the time it has been ranked as high as 1 611 299 in the world, while most of its traffic comes from Russian Federation, where it reached as high as 570 820 position. Hyperion.twarriors.com receives less than 1% of its total traffic. It was owned by several entities, from David Storey () to REDACTED FOR PRIVACY of REDACTED FOR PRIVACY, it was hosted by WEBSITEWELCOME.COM. While ENOM INC. was its first registrar, now it is moved to eNom LLC.

Hyperion.twarriors has a mediocre Google pagerank and bad results in terms of Yandex topical citation index. We found that Hyperion.twarriors.com is poorly ‘socialized’ in respect to any social network. According to MyWot, Siteadvisor and Google safe browsing analytics, Hyperion.twarriors.com is quite a safe domain with no visitor reviews.

Emperor Of The Fading Suns Download

Twarriors.com gets 100% of its traffic from Russian Federation where it is ranked #570820.

Top Ranks

Russian Federation570 820

It seems that the number of visitors and pageviews on this site is too low to be displayed, sorry.

Hyperion.twarriors.com has no subdomains with considerable traffic.

Hyperion.twarriors.com has Google PR 2.

-

Yandex CY

Metadata Updates Get moreHyperion.twarriors.com metadata updates

Top Keywords % of search traffic

No data

Hyperion.twarriors.com domain is owned by REDACTED FOR PRIVACY and its registration expires in 8 months.

General Get moreTwarriors.com whois history

REDACTED FOR PRIVACY

Owner since March 27, 2019

8 months left

Expires on May 03, 2020

20 years old

Created on May 03, 1999

7 months ago

The above description came from Paper Ace Chase, and was edited by (). Note: The original un-edited version of this description was submitted by Paper Ace Chase, who originally wrote it for 's profile of MegaMan: NT Warrior. Anime megaman nt warrior sub indo.

Changed at January 25, 2019

Hyperion.twarriors.com is hosted by WEBSITEWELCOME.COM.

Emperor Of The Fading Suns Hyperion Patch 1.4

IP Whois Get moreHyperion.twarriors.com server history

Emperor Of The Fading Suns Hyperion Patches

  • WEBSITEWELCOME.COM

  • 192.185.103.199

    IP address

Nameservers

Emperor Of The Fading Suns Steam

No data

Suns
hostvaluettl
hyperion.twarriors.com

192.185.103.199

14399
hostvaluettl
hyperion.twarriors.com

Txt: v=spf1 +a +mx +ip4:192.185.2.236 ~all

14399
hyperion.twarriors.com

Txt:

14399

Safety status of Hyperion.twarriors.com is described as follows: MyWOT reports its overall reputation as good and Google Safe Browsing reports its status as safe.

Fading Suns Rpg Download

MyWOT

Dota 2 change log. What is the Logs Database?

Emperor Of The Fading Suns

Overall reputationGood
TrustworthinessGood
PrivacyGood
Child safetyUnknown

Emperor Of The Fading Suns Hyperion Patch 2

User reviews

Emperor Of The Fading Suns Windows 7

ReputationUnknown

0

negative

Recently analyzed sites: